Along with the letter, signet ring, and the flip phone, characters receive an ornate, brass key. The key is tied with a ribbon in their assigned dorm color, and their dorm's name is written in a serif white along the ribbon's tail.
Characters can attempt to sleep anywhere in the tower, or in another dorm, but, should they try to stay overnight anywhere but their assigned dorm, they will wake up in the morning in their assigned dorm. It's where they're supposed to be, after all.
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The only way to access the dormitories is through the elevator. It is the "lowest" (closest to the inverted tower's tip) location accessible point to the Troupe, and stands in the shadow of the chapel high, high above.
The elevator lurches to a stop at a largely-shattered platform, overgrown with flora and roses, as if this were a place long abandoned. The only thing here is a door to large, metal vault set into the stone ground. This takes you to a long, long stairway into the dark, down into the flooded crypts.
At the foot of the stairway are several, small boats that can comfortably fit two, and hazardously fit more. Each boat is affixed with a lantern; there is no other lighting in the crypts besides these. The flooded tunnel that serves as the foyer eventually splits off into five tunnels, each labeled with a black iron plaque by dormitory name, which split off into each dormitory's set of lodgings.
The tunnels are long and winding. There are markers for graves, and plaques for names, but each one is empty. Angelic statues rest above stone coffins and visible beneath the waters, posed with their arms over their head, or protecting another in their arms, as if hiding from something raining down upon them.
A stone ledge meets the Troupe when they reach the end of their canal, and this serves as the dock where they'll tie off their boats. The stone ledge leads up a short set of stairs to a wood door set into a rounded stone entrance with a little welcome mat before it. The mat features little birds and roses.
Though the passageway to the dormitories may bode ill, the dormitories themselves are effectively cozy cabins. The dormitories are largely built of stone, with wood supplementing the construction.
The dormitories are two floors each. The first floor contains a common area, small enough that the fireplace can warm the whole of it when lit. There is a small kitchenette (with no food supplies, but a flow of water) and large floor pillows, regular pillows, and blankets that serve as couches and comfort. There are also simple board games (tic-tac-toe, checkers and chess, Pretty Pretty Princess...), and a small stock of books. The books begin as several different fairy tales, but they're ultimately just iterations of one tale about a prince saving a captive princess by killing the evil witch. (At times the witch is a dragon, and at times the prince is a knight and the princess is a village maiden, and so on and so forth, but the idea is the same.)
The upper floor is a broad, featureless room. Paintings are hung up of princesses with humble beginnings: maidens made to sleep under the stairs by their evil step mothers; house maids who slept in cupboards; them laboring as they're told, and now with wings like a dove; and, eventually: their obedience rewards them with opulence, and there are portraits of them sleeping in lavish beds within a castle, happy accessories to a valiant prince beside them, and both of them haloed.
A third of the room has been split off with a wood wall, and this area hosts a stone shower. The water trends toward cold, and does not warm easily. This leaves the remaining two-thirds of the room. A third of it contains three, ornate box-beds that can optionally shut. They're surprisingly spacious on the inside, and can comfortably—you guessed it—fit two, but could fit three if everyone gets cozy. And the final third is dedicated to a rose garden, set in soil and hemmed in by bricks of precious gemstone of your dorm's namesake. The rose garden features roses in all the colors of the characters presently living there.
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